What will be done after Kojima of his departure from Konami? Although it is still full of mystery, anticipation for the maiden project of Kojima Productions as an independent studio that works with Sony’s started throwing a few new details. From the information that he would end up be a AAA action games, the introduction of a new mascot Kojima Productions – Ludens which will probably take part in the project, up to Kojima’s ambition to use 3rd party engine for faster development process. And now, via his latest interview, Hideo Kojima shared some new information related to their work at this time.
In an interview with gaming site – Gamereactor, Kojima shared ambition related to Kojima Productions ‘new’. He reiterated the desire to keep the number of staff are under 100 people, which makes it feel like a dev studio. small. The reason? He felt that the number like this will make it easier to interact with the developers directly. It is of course different from the situation when he developed the Metal Gear Solid series to be “seized” the number of staff to more than 200 people and visit http://monsterlegendshackx.com .
Not just looking for technology and engines for the new game, the action of “streets” around the world Hideo Kojima also focuses on finding a studio culture thinks is best. Kojima admitted that while he saw Media Molecule – dev. Sony first party that handles games like Little Big Planet and Dreams – as the best example. Small developer based in London he saw as a team with a strong closeness. He claimed that many developers in Japan are still in a culture of “Macho” – in which the male worker with an older age usually just rule them more easily as a military organization. At Media Molecule, it did not happen. He also admitted quite surprised by the large number of women workers there.